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dc.contributor.authorPapadopoulos, Theofilos-
dc.contributor.authorEvangelidis, Konstantinos-
dc.contributor.authorKaskalis, Theodore H.-
dc.contributor.authorEvangelidis, Georgios-
dc.contributor.authorSylaiou, Stella-
dc.date.accessioned2022-08-26T09:49:13Z-
dc.date.available2022-08-26T09:49:13Z-
dc.date.issued2021-
dc.identifier10.3390/app11188752en_US
dc.identifier.issn2076-3417en_US
dc.identifier.urihttps://doi.org/10.3390/app11188752en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/1180-
dc.description.abstract“Interaction” represents a critical term in the augmented and mixed reality ecosystem. Today, in mixed reality environments and applications, interaction occupies the joint space between any combination of humans, physical environment, and computers. Although interaction methods and techniques have been extensively examined in recent decades in the field of human-computer interaction, they still should be reidentified in the context of immersive realities. The latest technological advancements in sensors, processing power and technologies, including the internet of things and the 5G GSM network, led to innovative and advanced input methods and enforced computer environmental perception. For example, ubiquitous sensors under a high-speed GSM network may enhance mobile users’ interactions with physical or virtual objects. As technological advancements emerge, researchers create umbrella terms to define their work, such as multimodal, tangible, and collaborative interactions. However, although they serve their purpose, various naming trends overlap in terminology, diverge in definitions, and lack modality and conceptual framework classifications. This paper presents a modality-based interaction-oriented diagram for researchers to position their work and defines taxonomy ground rules to expand and adjust this diagram when novel interaction approaches emerge.en_US
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.sourceApplied Sciencesen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subject.otheraugmented realityen_US
dc.subject.othermixed realityen_US
dc.subject.otherhuman-computer interactionsen_US
dc.subject.othertaxonomyen_US
dc.subject.othermodalitiesen_US
dc.subject.othermodality-based classificationen_US
dc.titleInteractions in Augmented and Mixed Reality: An Overviewen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume11en_US
local.identifier.issue18en_US
local.identifier.firstpage8752en_US
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής

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