Παρακαλώ χρησιμοποιήστε αυτό το αναγνωριστικό για να παραπέμψετε ή να δημιουργήσετε σύνδεσμο προς αυτό το τεκμήριο: https://ruomo.lib.uom.gr/handle/7000/1221
Πλήρης εγγραφή μεταδεδομένων
Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorDagdilelis, Vassilios-
dc.contributor.authorSatratzemi, Maya-
dc.contributor.authorEvangelidis, Georgios-
dc.date.accessioned2022-08-29T06:56:11Z-
dc.date.available2022-08-29T06:56:11Z-
dc.date.issued2004-
dc.identifier10.1023/B:EAIT.0000027928.94039.7ben_US
dc.identifier.issn1360-2357en_US
dc.identifier.urihttps://doi.org/10.1023/B:EAIT.0000027928.94039.7ben_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/1221-
dc.description.abstractIn Greece, the development of the teaching of Information Technology (IT) in schools has been greatly influenced by the rapid development of technology, making IT literacy a priority for all individuals. Consequently, the teaching of algorithms and programming, with the ulterior motive of teaching modeling as well as problem solving, has been greatly limited in Secondary Education. However, we strongly believe that algorithms and programming constitute an important intellectual tool and should be included in basic education. In any case, both the research literature findings, as well as, our own experience confirm the fact that novice programmers come up against many mental obstacles in their attempts to understand the functioning of programs or the construction of algorithms. In order to deal with these difficulties and successfully teach the elementary concepts of algorithms and programming, we have developed didactic scenarios, which are based on specially designed educational software. In conjunction with this, we are attempting to develop a program for the systematic training of those students who will become IT teachers in Secondary or Primary Education. The most significant findings of our research are summarized as follows: (a) The development of educational software and its experimental use in the teaching process allow us to formulate several general rules related to the specific didactic characteristics, which these environments should include. (b) Educational software is effective only when it is incorporated within the framework of the didactic scenarios that the teacher organizes and which are supported by the software. (c) Teachers do not spontaneously use educational software in the context of this rationale. Therefore, specific training is required so that they adopt and use such software in didactic scenarios.en_US
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.sourceEducation and Information Technologiesen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subject.otheralgorithmsen_US
dc.subject.othereducational programming environmentsen_US
dc.subject.otherdidactic scenariosen_US
dc.subject.othersecondary educationen_US
dc.subject.othercomputer science education researchen_US
dc.titleIntroducing Secondary Education Students to Algorithms and Programmingen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume9en_US
local.identifier.issue2en_US
local.identifier.firstpage159en_US
local.identifier.lastpage173en_US
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής

Αρχεία σε αυτό το Τεκμήριο:
Αρχείο Περιγραφή ΜέγεθοςΜορφότυπος 
2004_EIT.pdf643,05 kBAdobe PDFΠροβολή/Ανοιγμα


Αυτό το τεκμήριο προστατεύεται από Αδεια Creative Commons Creative Commons