Please use this identifier to cite or link to this item: https://ruomo.lib.uom.gr/handle/7000/1449
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dc.contributor.authorTsiotras, Dimitrios-
dc.contributor.authorXinogalos, Stelios-
dc.date.accessioned2022-09-29T04:40:33Z-
dc.date.available2022-09-29T04:40:33Z-
dc.date.issued2021-03-
dc.identifier10.15388/infedu.2021.08en_US
dc.identifier.issn1648-5831en_US
dc.identifier.issn2335-8971en_US
dc.identifier.urihttps://doi.org/10.15388/infedu.2021.08en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/1449-
dc.description.abstractThere has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game “Rise of the Java Emperor” that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the game is presented. Thirty-three undergraduate and postgraduate students of an Applied Informatics Department voluntarily played and answered a questionnaire based on the MEEGA+ model, in order to investigate the perceived player experience and short-term learning as well as the acceptance of a text-based programming game by students. The results of the evaluation show that text based games can be both fun and instructional for the field of computer programming. An important issue that requires further research is how this or other programming games can be successfully combined with traditional teaching methods for enhancing the learning of programming.en_US
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceInformatics in Educationen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subjectFRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)en_US
dc.subject.otherSerious gamesen_US
dc.subject.othereducational gamesen_US
dc.subject.other2D gamesen_US
dc.subject.othertext-based gamesen_US
dc.subject.otherlearning programmingen_US
dc.subject.otherJavaen_US
dc.titleInvestigating the Perceived Player Experience and Short-term Learning of the Text-based Java Programming Serious Game “Rise of the Java Emperor”en_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume20en_US
local.identifier.issue1en_US
local.identifier.firstpage153en_US
local.identifier.lastpage170en_US
Appears in Collections:Department of Applied Informatics

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