Please use this identifier to cite or link to this item: https://ruomo.lib.uom.gr/handle/7000/1488
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dc.contributor.authorKatsantonis, Menelaos-
dc.contributor.authorMavridis, Ioannis-
dc.date.accessioned2022-10-09T05:51:40Z-
dc.date.available2022-10-09T05:51:40Z-
dc.date.issued2021-
dc.identifier10.17083/ijsg.v8i3.437en_US
dc.identifier.issn2384-8766en_US
dc.identifier.urihttps://doi.org/10.17083/ijsg.v8i3.437en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/1488-
dc.description.abstractHackLearn is a scenario-based hacking simulation game for teaching cybersecurity concepts while providing hands-on hacking experiences to the learners. HackLearn design is based on the COFELET framework, which assimilates modern learning theories, well-known cybersecurity standards, and built-in scaffolding and assessment features. Aiming at evaluating the user experience perceived by HackLearn’s users, we describe the process of adopting it in a real educational environment based on the didactic framework for simulation games. Additionally, we present the evaluation methodology elaborated, based on the serious games’ quality characteristics framework. We discuss the evaluation results which indicate that HackLearn is engaging, motivating, usable and effective in teaching cybersecurity concepts and hacking strategies and techniques. The evaluation results revealed the HackLearn’s aspects that can be improved such as the scaffolding feature and the communication mechanism with the game’s back-end facility. The presented work validates and finalizes prior work elaborated on the COFELET framework (e.g., COFELET ontology and the COFELET games life-cycle), whereas it provides directions for future work in the development and evaluation of cybersecurity serious games.en_US
dc.language.isoenen_US
dc.sourceInternational Journal of Serious Gamesen_US
dc.subjectFRASCATI::Engineering and technology::Electrical engineering, Electronic engineering, Information engineeringen_US
dc.subjectFRASCATI::Engineering and technology::Electrical engineering, Electronic engineering, Information engineeringen_US
dc.subject.otherCybersecurity educationen_US
dc.subject.otherSerious gamesen_US
dc.subject.otherEvaluationen_US
dc.subject.otherUser experienceen_US
dc.subject.otherCOFELETen_US
dc.titleEvaluation of HackLearn COFELET Game User Experience for Cybersecurity Educationen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume8en_US
local.identifier.issue3en_US
local.identifier.firstpage3en_US
local.identifier.lastpage24en_US
Appears in Collections:Department of Applied Informatics

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