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Title: Business simulation games: impact on SOLO taxonomy learning outcomes, learning performance and teamwork competency
Authors: Boikou, Andromachi
Economides, Anastasios A.
Nikou, Stavros A.
Type: Article
Subjects: FRASCATI::Natural sciences::Computer and information sciences
FRASCATI::Social sciences::Educational sciences
FRASCATI::Engineering and technology::Electrical engineering, Electronic engineering, Information engineering
Keywords: Business Simulation Games
Game Based Learning
Marketing Simulation Game
SOLO taxonomy
Team Competency.
Issue Date: 2022
Source: Interaction Design and Architecture(s)
Issue: 53
First Page: 161
Last Page: 175
Abstract: Despite the increasing use of simulation games in business education, only few studies have explored the cognitive processes that learners employ while playing the game, with quite controversial results about the students’ learning outcomes. The current study analyses the impact of a Business Simulation Game (BSG) on the cognitive processes related to the “Structure of the Observed Learning Outcome” (SOLO) taxonomy. Moreover, overall learning performance and perceived teamwork competency have been investigated. A quasi-experimental pre and post-test design was applied. Eighty (80) university students played a marketing simulation game to practise a business marketing plan. The results showed a significant improvement in the unistructural and extended abstract levels of the taxonomy after playing the game. There was no significant difference in the multi-structural level while the effect on the relational level was negative. Also, a strong, positive correlation between perceived teamwork competency and learning performance was found. Implications for instructional designers and educators are discussed.
ISSN: 2283-2998
Other Identifiers: 10.55612/s-5002-053-008
Appears in Collections:Department of Economics

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