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https://ruomo.lib.uom.gr/handle/7000/1584
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Πεδίο DC | Τιμή | Γλώσσα |
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dc.contributor.author | Triantafyllou, Serafeim | - |
dc.contributor.author | Georgiadis, Christos K. | - |
dc.date.accessioned | 2023-06-23T11:50:40Z | - |
dc.date.available | 2023-06-23T11:50:40Z | - |
dc.date.issued | 2022 | - |
dc.identifier | 10.5220/0011103000003182 | en_US |
dc.identifier.isbn | 978-989-758-562-3 | en_US |
dc.identifier.uri | https://doi.org/10.5220/0011103000003182 | en_US |
dc.identifier.uri | https://ruomo.lib.uom.gr/handle/7000/1584 | - |
dc.description.abstract | The rapid development of digital technology in today's times can enrich distance learning in the corporate sector, in a variety of ways. Nowadays, instructors have the capability to incorporate gamification into their teaching and make use of digital tools to create powerful online learning environments for research and problem analysis and simulation projects to improve training. Gamified MOOCs (Massive Open Online Courses) can enhance the motivation and engagement of trainees in a meaningful way to achieve learning goals. This paper aims to present innovative insights on the content of gamified MOOCs in the corporate training context, to enhance Security Awareness Training. Our methodology is based on Deterding’s 2015 framework for gameful design, the lens of intrinsic skill atoms and we go a step further in our paper to propose a new approach, that is a structural model as a variation to Deterding's framework, that can find practical implementation in Integrated Development Enviro nments (IDE) for gamified MOOCs. Gamified MOOCs when used as part of a cyber security awareness program, can play a significant role in the improvement of the overall training program as we describe in our case studies for Security Awareness Training. | en_US |
dc.language.iso | en | en_US |
dc.publisher | SciTePress | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | FRASCATI::Natural sciences::Computer and information sciences | en_US |
dc.subject.other | Gamification | en_US |
dc.subject.other | Security Awareness Training | en_US |
dc.subject.other | MOOCs | en_US |
dc.subject.other | Gamification of Training | en_US |
dc.title | Gamification of MOOCs and Security Awareness in Corporate Training | en_US |
dc.type | Conference Paper | en_US |
dc.contributor.department | Τμήμα Εφαρμοσμένης Πληροφορικής | en_US |
local.identifier.volume | 1 | en_US |
local.identifier.firstpage | 547 | en_US |
local.identifier.lastpage | 555 | en_US |
local.identifier.volumetitle | Proceedings of the 14th International Conference on Computer Supported Education | en_US |
local.identifier.eissn | 2184-5026 | en_US |
Εμφανίζεται στις Συλλογές: | Τμήμα Εφαρμοσμένης Πληροφορικής |
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Αρχείο | Περιγραφή | Μέγεθος | Μορφότυπος | |
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C67_Triant_Georgiadis_GonCPL2022.pdf | 509,09 kB | Adobe PDF | Προβολή/Ανοιγμα |
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