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dc.contributor.authorTriantafyllou, Serafeim-
dc.contributor.authorGeorgiadis, Christos K.-
dc.date.accessioned2023-06-23T11:50:40Z-
dc.date.available2023-06-23T11:50:40Z-
dc.date.issued2022-
dc.identifier10.5220/0011103000003182en_US
dc.identifier.isbn978-989-758-562-3en_US
dc.identifier.urihttps://doi.org/10.5220/0011103000003182en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/1584-
dc.description.abstractThe rapid development of digital technology in today's times can enrich distance learning in the corporate sector, in a variety of ways. Nowadays, instructors have the capability to incorporate gamification into their teaching and make use of digital tools to create powerful online learning environments for research and problem analysis and simulation projects to improve training. Gamified MOOCs (Massive Open Online Courses) can enhance the motivation and engagement of trainees in a meaningful way to achieve learning goals. This paper aims to present innovative insights on the content of gamified MOOCs in the corporate training context, to enhance Security Awareness Training. Our methodology is based on Deterding’s 2015 framework for gameful design, the lens of intrinsic skill atoms and we go a step further in our paper to propose a new approach, that is a structural model as a variation to Deterding's framework, that can find practical implementation in Integrated Development Enviro nments (IDE) for gamified MOOCs. Gamified MOOCs when used as part of a cyber security awareness program, can play a significant role in the improvement of the overall training program as we describe in our case studies for Security Awareness Training.en_US
dc.language.isoenen_US
dc.publisherSciTePressen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subject.otherGamificationen_US
dc.subject.otherSecurity Awareness Trainingen_US
dc.subject.otherMOOCsen_US
dc.subject.otherGamification of Trainingen_US
dc.titleGamification of MOOCs and Security Awareness in Corporate Trainingen_US
dc.typeConference Paperen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume1en_US
local.identifier.firstpage547en_US
local.identifier.lastpage555en_US
local.identifier.volumetitleProceedings of the 14th International Conference on Computer Supported Educationen_US
local.identifier.eissn2184-5026en_US
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