Please use this identifier to cite or link to this item: https://ruomo.lib.uom.gr/handle/7000/1722
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dc.contributor.authorToukiloglou, Pavlos-
dc.contributor.authorXinogalos, Stelios-
dc.date.accessioned2023-11-12T07:52:21Z-
dc.date.available2023-11-12T07:52:21Z-
dc.date.issued2022-
dc.identifier10.1177/07356331211073655en_US
dc.identifier.issn0735-6331en_US
dc.identifier.issn1541-4140en_US
dc.identifier.urihttps://doi.org/10.1177/07356331211073655en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/1722-
dc.description.abstractSerious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the use of instructional text, it comes with some drawbacks. This paper proposes an alternative method for user support in serious games about programming which mitigates current problems and provides improved learning efficiency. An experiment was conducted (N = 291) to test textual instructions learning efficiency compared to in-game worked examples. Two randomly assigned groups used different types of support in a block-based game, developed for the study. Our implementation provided support through a non-player character who executed worked examples inside the game world. The analysis showed a significant statistical difference in score performance between the two supports on both novice and experienced students. The results point to increased learning efficiency by students, when in-game worked examples and problem-solving are combined. We further argue that the Cognitive load theory can provide adequate justification for the outcomes.en_US
dc.language.isoenen_US
dc.sourceJournal of Educational Computing Researchen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subjectFRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)en_US
dc.subject.otherserious gamesen_US
dc.subject.othersupport designen_US
dc.subject.othercomputer programmingen_US
dc.subject.otherworked examplesen_US
dc.titleIngame Worked Examples Support as an Alternative to Textual Instructions in Serious Games About Programmingen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume60en_US
local.identifier.issue7en_US
local.identifier.firstpage1615en_US
local.identifier.lastpage1636en_US
Appears in Collections:Department of Applied Informatics

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