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Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorXinogalos, Stelios-
dc.contributor.authorSatratzemi, Maya-
dc.date.accessioned2023-11-12T07:55:40Z-
dc.date.available2023-11-12T07:55:40Z-
dc.date.issued2022-
dc.identifier10.3390/app12136563en_US
dc.identifier.issn2076-3417en_US
dc.identifier.urihttps://doi.org/10.3390/app12136563en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/1724-
dc.description.abstractEducational games have attracted the interest of instructors and researchers in various fields of knowledge since they seem to motivate students, engage them in the educational process, and improve their performance. Computer programming is, without a doubt, cognitively demanding, and this has resulted in extended utilization of educational games. An important limitation of the relevant research lies in the fact that it is based on volunteer participants, while it is carried out as a side activity in programming courses and not in real-world course settings. In this article, a study investigating the utilization of the educational game SQL Island in the context of an assignment on the Structured Query Language (SQL) in a compulsory undergraduate course on Web programming is presented. Fifty-six students attending the course evaluated the player experience and perceived short-term learning through a questionnaire based on the MEEGA+ model for evaluating educational games targeted to computing education. The results both on player experience and perceived shortterm learning were rather positive. Students’ performance in the programming tasks of the game was very good, and the overall intervention proved to be effective. Moreover, conclusions were drawn on the constituent features of educational games that can be effectively used in the context of programming assignments.en_US
dc.language.isoenen_US
dc.sourceApplied Sciencesen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subjectFRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)en_US
dc.subject.othereducational gamesen_US
dc.subject.othereducational games for programmingen_US
dc.subject.otherSQLen_US
dc.subject.otherprogramming assignmentsen_US
dc.subject.otherplayer experienceen_US
dc.subject.otherperceived short-term learningen_US
dc.titleThe Use of Educational Games in Programming Assignments: SQL Island as a Case Studyen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςel
local.identifier.volume12en_US
local.identifier.issue13en_US
local.identifier.firstpage6563en_US
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής

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