Please use this identifier to cite or link to this item: https://ruomo.lib.uom.gr/handle/7000/174
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dc.contributor.authorAmpatzoglou, Apostolos-
dc.contributor.authorChatzigeorgiou, Alexander-
dc.date.accessioned2019-10-28T10:49:41Z-
dc.date.available2019-10-28T10:49:41Z-
dc.date.issued2007-
dc.identifier10.1016/j.infsof.2006.07.003en_US
dc.identifier.issn09505849en_US
dc.identifier.urihttps://doi.org/10.1016/j.infsof.2006.07.003en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/174-
dc.language.isoenen_US
dc.sourceInformation and Software Technologyen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.titleEvaluation of object-oriented design patterns in game developmenten_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume49en_US
local.identifier.issue5en_US
local.identifier.firstpage445en_US
local.identifier.lastpage454en_US
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