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dc.contributor.authorFilippas, Alexandros-
dc.contributor.authorXinogalos, Stelios-
dc.date.accessioned2023-11-24T08:58:17Z-
dc.date.available2023-11-24T08:58:17Z-
dc.date.issued2023-
dc.identifier10.1007/s10639-023-11791-9en_US
dc.identifier.issn1360-2357en_US
dc.identifier.issn1573-7608en_US
dc.identifier.urihttps://doi.org/10.1007/s10639-023-11791-9en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/1770-
dc.description.abstractSerious games (SGs) about Chemistry have the potential to cope with challenges, such as students’ low performance and lack of motivation for the subject. However, the majority of existing SGs for Chemistry have the form of educational applications infused with some elements of entertaining games. The aim of the study presented was to design and evaluate a new SG with rich game mechanics for Chemistry. The game is called Elementium and revolves around basic topics of Chemistry, such as chemical elements and compound terminology, creation and everyday usage of such elements. The main goal of the game is to familiarize junior high school students with the aforementioned subjects. The design of Elementium was carried out implementing the dimensions described in the Four-Dimensional framework, as proposed by de Freitas and Jarvis in 2006. After the development process, Elementium was evaluated by people in the field of education that are currently teaching or have taught Chemistry in the past. The participants play-tested the game at leisure in their homes and evaluated it based on the key criteria for SGs design proposed by Sanchez in 2011, as well as other quality indicators established in the literature. Elementium was positively evaluated by Chemistry teachers in terms of its acceptance, usability, didactic utility, and game environment. The positive results concluded from this evaluation show that Elementium is fulfilling its main purpose and can be used as a supplementary tool in the teaching process. However, its true didactical effectiveness has to be confirmed through a study with high school students.en_US
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceEducation and Information Technologiesen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subjectFRASCATI::Natural sciences::Chemical sciencesen_US
dc.subjectFRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)en_US
dc.subject.otherSerious gamesen_US
dc.subject.otherChemistryen_US
dc.subject.otherGame designen_US
dc.subject.otherGame evaluationen_US
dc.subject.otherSurveyen_US
dc.titleElementium: design and pilot evaluation of a serious game for familiarizing players with basic chemistryen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςel
local.identifier.volume28en_US
local.identifier.issue11en_US
local.identifier.firstpage14721en_US
local.identifier.lastpage14746en_US
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής

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