Παρακαλώ χρησιμοποιήστε αυτό το αναγνωριστικό για να παραπέμψετε ή να δημιουργήσετε σύνδεσμο προς αυτό το τεκμήριο: https://ruomo.lib.uom.gr/handle/7000/374
Πλήρης εγγραφή μεταδεδομένων
Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorKonstantara, Konstantina-
dc.contributor.authorXinogalos, Stelios-
dc.date.accessioned2019-10-31T06:59:38Z-
dc.date.available2019-10-31T06:59:38Z-
dc.date.issued2018-
dc.identifier10.1177/1046878118803418en_US
dc.identifier.issn1046-8781en_US
dc.identifier.issn1552-826Xen_US
dc.identifier.urihttps://doi.org/10.1177/1046878118803418en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/374-
dc.description.abstractBackground. Health constitutes a major field in serious games because of the wide range of applications and the significant contribution to humans and society. The spectrum of games for health meets the needs for education, training, treatment, rehabilitation, research, well-being, prevention, motivation and others. Aim. Cells of War is a serious card game, aiming to familiarize the players with the complex functionalities of the immune system, inform on diseases coming from viruses, bacteria, parasites or fungi and explain how some daily habits may affect health. Method. This article analyzes all the design steps followed in order to integrate the learning content into the game mechanics and game-play. The offline card game was developed in the game engine Unity, making it possible to build executables for Windows, Linux and Mac OS X and distribute them to the users for the first pilot evaluation. The results of the pilot evaluation are presented along with useful feedback for the game. Results. Cells of War was evaluated by a wide range of people on different age groups, interests, gaming background, knowledge background and among them a few health specialists and educators. Overall the game achieved to transfer some knowledge, while the feedback will contribute to the improvement of the game. Conclusions. The pilot evaluation of Cells of War showed that the game is fun, well-designed and achieves to educate the players, although the participants suggested a few issues for improvement. Cells of War has to be used and evaluated by students and teachers in order to assess the game as an instructional tool in schools and evaluate its impact on learning the functionalities of the immune system.en_US
dc.language.isoenen_US
dc.sourceSimulation & Gamingen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subject.otherserious gamesen_US
dc.subject.otherhealthen_US
dc.subject.otherimmune systemen_US
dc.subject.otherdiseasesen_US
dc.subject.otherUnityen_US
dc.subject.othercard gameen_US
dc.subject.otherevaluationen_US
dc.titleCells of War: A Serious Game for Familiarizing Players With the Immune Systemen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume49en_US
local.identifier.issue5en_US
local.identifier.firstpage567en_US
local.identifier.lastpage589en_US
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής

Αρχεία σε αυτό το Τεκμήριο:
Αρχείο Περιγραφή ΜέγεθοςΜορφότυπος 
SG-Cells-of-War-postprint.pdf1,21 MBAdobe PDFΠροβολή/Ανοιγμα


Τα τεκμήρια στο Αποθετήριο προστατεύονται από πνευματικά δικαιώματα, εκτός αν αναφέρεται κάτι διαφορετικό.