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dc.contributor.authorGalgouranas, Stefanos-
dc.contributor.authorXinogalos, Stelios-
dc.date.accessioned2019-10-31T07:04:29Z-
dc.date.available2019-10-31T07:04:29Z-
dc.date.issued2018-
dc.identifier10.1177/1046878118789976en_US
dc.identifier.issn1046-8781en_US
dc.identifier.issn1552-826Xen_US
dc.identifier.urihttps://doi.org/10.1177/1046878118789976en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/376-
dc.description.abstractBackground. Programming is widely known to be a cognitively demanding field. Learning programming can be a strenuous task without the proper guidance and methodology. Students often face difficulties in understanding even the most basic and fundamental concepts of programming, leading to their confusion and disappointment. Serious games for programming have the potential to alleviate students’ difficulties with programming. Aim. This article introduces a new serious game named jAVANT-GARDE which aims to educate the player on the basic concepts of programming and object-oriented programming through Java. By design, the game is suitable for everyone, even for players with no previous knowledge of programming. This article aims to present important information regarding the design, implementation and pilot evaluation of jAVANT-GARDE. Method. The game was evaluated by 42 high school students (age 16-17) in terms of perceived player experience and short-term learning. The participants played the game for one hour in the school lab and then answered a questionnaire based on the MEEGA+ framework. Results. Students evaluated positively the game in terms of its usability, confidence in playing the game, challenge, satisfaction, fun, focused attention and relevance. Moreover, the majority of students stated that would prefer learning programming with this game to learning through other teaching methods. Conclusions. The results of the pilot study and students’ replies in the questionnaire are rather positive. This gives us the initiative to proceed with studying the effect of the game in long-term learning of programming concepts.en_US
dc.language.isoenen_US
dc.sourceSimulation & Gamingen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subjectFRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)en_US
dc.subject.otherSerious gamesen_US
dc.subject.otherEducational gamesen_US
dc.subject.otherLearning programmingen_US
dc.subject.otherEvaluationen_US
dc.titlejAVANT-GARDE: A Cross-Platform Serious Game for an Introduction to Programming With Javaen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume49en_US
local.identifier.issue6en_US
local.identifier.firstpage751en_US
local.identifier.lastpage767en_US
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής

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