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dc.contributor.authorXanthopoulos, Spyridon-
dc.contributor.authorXinogalos, Stelios-
dc.date.accessioned2019-11-29T08:30:41Z-
dc.date.available2019-11-29T08:30:41Z-
dc.date.issued2018-
dc.identifier10.1007/978-3-319-75175-7_21en_US
dc.identifier.isbn978-3-319-75174-0en_US
dc.identifier.isbn978-3-319-75175-7en_US
dc.identifier.issn2194-5357en_US
dc.identifier.issn2194-5365en_US
dc.identifier.urihttps://doi.org/10.1007/978-3-319-75175-7_21en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/489-
dc.description.abstractNowadays, computer literacy is common at a very early age. As mobile devices and new social communication trends are increasingly integrating in the modern digital lifestyle new opportunities arise for harnessing this potential for innovative serious purposes. Location-based games that layer educational activities with game play can help players gain a new perspective through active engagement. In this paper, a range of key issues for implementing location based games for educational purposes using the two most commonly used open source authoring tools ARIS and TaleBlazer are presented. Although the reviewed authoring tools vary in functionality, they share a fairly common conceptual model and in both cases the software architecture is comprised of the same components. Both platforms provide the required game mechanics to create sophisticated gameplay interactions and game logic extension. However, a number of issues should be carefully considered. The conceptual models are analyzed with a critical view, pointing out limitations and challenges that can inform the design and implementation of next generation authoring tools.en_US
dc.language.isoenen_US
dc.relation.ispartofseriesAdvances in Intelligent Systems and Computingen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subjectFRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)en_US
dc.subject.otherlocation-based gamesen_US
dc.subject.otherserious gamesen_US
dc.subject.othermobile learningen_US
dc.titleAn Overview of Location-Based Game Authoring Tools for Educationen_US
dc.typeConference Paperen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume725en_US
local.identifier.firstpage201en_US
local.identifier.lastpage212en_US
local.identifier.volumetitleInteractive Mobile Communication Technologies and Learningen_US
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής

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