Please use this identifier to cite or link to this item: https://ruomo.lib.uom.gr/handle/7000/607
Title: Programming Serious Games as a Master Course: Feasible or Not?
Authors: Xinogalos, Stelios
Type: Article
Subjects: FRASCATI::Natural sciences::Computer and information sciences
FRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)
Keywords: educational programming environments
game engines
serious games
serious games course
serious games design
serious games programming
Issue Date: 2018
Source: Simulation & Gaming
Volume: 49
Issue: 1
First Page: 8
Last Page: 26
Abstract: Background. Higher education on simulation & gaming has a long history with several master degrees offered by Universities worldwide. This is not true for master degrees on serious games (SGs) that appeared more recently, but gained great interest. Despite the large number of master degrees on games in general, the literature on designing and evaluating relevant courses in higher education is rather limited. Aim. This article aims at contributing on the field of SGs higher education by reporting on the design and evaluation of a graduate course on ‘SGs Programming’. The course aims at providing students a holistic overview of SGs design, development and evaluation in a single course offered at a master degree that is not dedicated to simulation & gaming. The main goal of the study presented was to investigate whether the proposed course can fulfill its objectives, as well as to draw conclusions on the design and deployment of the course that would be of interest to educators in the field of SGs. Method. In order to evaluate the course in terms of students’ satisfaction and outcomes a specially designed questionnaire was filled in and analyzed, along with students’ performance in their artifacts and final exams. Results. The results of the questionnaire combined with students’ performance show that the course fulfilled its goals in a high degree. Conclusions. Teaching SGs design and programming in a single master course is feasible by applying an iterative, project-based and microworld approach, utilizing both educational and professional tools and programming languages.
URI: https://doi.org/10.1177/1046878117747014
https://ruomo.lib.uom.gr/handle/7000/607
ISSN: 1046-8781
1552-826X
Other Identifiers: 10.1177/1046878117747014
Appears in Collections:Department of Applied Informatics

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