Παρακαλώ χρησιμοποιήστε αυτό το αναγνωριστικό για να παραπέμψετε ή να δημιουργήσετε σύνδεσμο προς αυτό το τεκμήριο: https://ruomo.lib.uom.gr/handle/7000/681
Πλήρης εγγραφή μεταδεδομένων
Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorStolaki, Afroditi-
dc.contributor.authorEconomides, Anastasios A.-
dc.date.accessioned2020-04-08T17:45:14Z-
dc.date.available2020-04-08T17:45:14Z-
dc.date.issued2018-08-
dc.identifier10.1016/j.compedu.2018.05.009en_US
dc.identifier.issn0360-1315en_US
dc.identifier.urihttps://doi.org/10.1016/j.compedu.2018.05.009en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/681-
dc.description.abstractCreativity enhancement is an educational objective. The integration of Information and Communication Technologies (ICTs) into the curriculum is another goal of many educators. In this study a creativity enhancement intervention was conducted with participants students (N = 90, 46 male, 44 female) of mean age M = 18.38, in an information systems course. A quasi-experimental design was employed and the proposed method included the extensive use of Facebook, a collaborative team structure, a game-like competitive environment, questions generation and answering. Creativity was measured with several pre-post divergent thinking tests. Academic achievement was obtained through exam results. Additional data were collected with online questionnaires. Results show that the intervention was overall effective in stimulating creativity. There was a statistically significant increase in fluency, flexibility, elaboration and originality, as measured by divergent thinking tests. Total student creativity calculated with the use of principal component analysis showed a significant positive link to academic achievement and ICT knowledge. Students with almost zero Facebook usage exhibited the highest levels of creativity followed closely by their peers with the highest Facebook usage. Creativity enhancement was not related to Facebook usage or ICT knowledge. Results and implications are discussed, and propositions for future research are offered.en_US
dc.language.isoenen_US
dc.sourceComputers & Educationen_US
dc.subjectFRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)en_US
dc.subject.otherComputer-mediated communicationen_US
dc.subject.otherCooperative/collaborative learningen_US
dc.subject.otherInteractive learning environmentsen_US
dc.subject.otherLearning communitiesen_US
dc.subject.otherTeaching/learning strategiesen_US
dc.titleThe Creativity Challenge Game: An educational intervention for creativity enhancement with the integration of Information and Communication Technologies (ICTs)en_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Οικονομικών Επιστημώνen_US
local.identifier.volume123en_US
local.identifier.firstpage195en_US
local.identifier.lastpage211en_US
Εμφανίζεται στις Συλλογές: Τμήμα Οικονομικών Επιστημών

Αρχεία σε αυτό το Τεκμήριο:
Αρχείο Περιγραφή ΜέγεθοςΜορφότυπος 
Accepted Manuscript_C&E_10.1016@j.compedu.2018.05.009.pdf802,36 kBAdobe PDFΠροβολή/Ανοιγμα


Τα τεκμήρια στο Αποθετήριο προστατεύονται από πνευματικά δικαιώματα, εκτός αν αναφέρεται κάτι διαφορετικό.