Παρακαλώ χρησιμοποιήστε αυτό το αναγνωριστικό για να παραπέμψετε ή να δημιουργήσετε σύνδεσμο προς αυτό το τεκμήριο: https://ruomo.lib.uom.gr/handle/7000/749
Πλήρης εγγραφή μεταδεδομένων
Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorSideris, Grigorios-
dc.contributor.authorXinogalos, Stelios-
dc.date.accessioned2020-10-09T10:46:22Z-
dc.date.available2020-10-09T10:46:22Z-
dc.date.issued2019-
dc.identifier10.1177/1046878119872797en_US
dc.identifier.issn1046-8781en_US
dc.identifier.issn1552-826Xen_US
dc.identifier.urihttps://doi.org/10.1177/1046878119872797en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/749-
dc.description.abstractBackground. Learning programmingis a cognitively demanding field of study accompanied with various difficulties. Although there is a high demand in the market for programmers, software analysts and engineers, a high dropout rate is recorded in relevant fields of study. Serious games are a promising means of engaging students in learning programming by giving them more incentives and making the process of learning programming concepts and languages more entertaining. Aim. This article introduces a new serious gamecalled PY-RATE ADVENTURES, which aims to assist young students in their introduction to the basic programming conceptsusing Python. The game does not have any prerequisites and is suitable for players with no previous knowledge of programming. This article aims to present important information regarding the analysis, designand pilot evaluationof PY-RATE ADVENTURES. Method. The game was evaluated by 31 people that had recently graduated or were students of an Interdepartmental Programme of Postgraduate Studies in Information Systems. The participants voluntarily played the game and answered a questionnaire based on the MEEGA+model, after their hands on experience with the game. This questionnaire’s purpose was to evaluate PYRATE ADVENTURES in terms of perceived player experienceand shortterm learning. Results. The participants positively evaluated the game almost in all the elements of player experience. Furthermore, the majority of the users consider that the game helped them to learn basic programming concepts in Python and stated that they would prefer to learn programming with this game rather than other teaching methods. Conclusion. The positive results of the pilot evaluation give us the motivation to proceed and evaluate the game with students in secondary education, in order to extract stronger and generalisable conclusions regarding the impact of the game as an educational tool for learning programming concepts.en_US
dc.language.isoenen_US
dc.sourceSimulation & Gamingen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subjectFRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)en_US
dc.subject.othereducational gamesen_US
dc.subject.otherlearning programmingen_US
dc.subject.otherperceived player experienceen_US
dc.subject.otherserious gamesen_US
dc.titlePY-RATE ADVENTURES: A 2D Platform Serious Game for Learning the Basic Concepts of Programming With Pythonen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume50en_US
local.identifier.issue6en_US
local.identifier.firstpage754en_US
local.identifier.lastpage770en_US
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής

Αρχεία σε αυτό το Τεκμήριο:
Αρχείο Περιγραφή ΜέγεθοςΜορφότυπος 
Simulation&Gaming_accepted.pdf1,57 MBAdobe PDFΠροβολή/Ανοιγμα


Τα τεκμήρια στο Αποθετήριο προστατεύονται από πνευματικά δικαιώματα, εκτός αν αναφέρεται κάτι διαφορετικό.