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dc.contributor.authorPapamitsiou, Zacharoula-
dc.contributor.authorEconomides, Anastasios A.-
dc.date.accessioned2020-10-26T15:19:16Z-
dc.date.available2020-10-26T15:19:16Z-
dc.date.issued2020-
dc.identifier10.1109/TLT.2018.2869582en_US
dc.identifier.issn1939-1382en_US
dc.identifier.issn2372-0050en_US
dc.identifier.urihttps://doi.org/10.1109/TLT.2018.2869582en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/803-
dc.description.abstractRecommending educational resources to groups of students is a common task in collaborative learning contexts. However, differences in within-group motivational factors might lead to conflicts in students' intention to use the resources. Previous methods fail to achieve high goodness of recommendation for the majority of students in heterogeneous groups. This study demonstrates a game-theoretic solution for recommending educational resources to homogeneous and heterogeneous groups. The group members are the players, the resources comprise the set of possible actions, and selecting those items that will maximize all students' motivation in the collaborative activity is a problem of finding the Nash Equilibrium (NE). In case the NE is Pareto efficient, none of the players can get more payoff (motivation) without decreasing the payoff of any other player, indicating an optimal benefit for the group as a whole. The suggested approach was empirically evaluated in a controlled experiment with a real dataset. The relevance of each delivered item to its corresponding students was explored both from the perspective of the group and its the individual students. The accuracy of the predicted group/individual motivation, the goodness of the ranked list of recommendations, and the problem-solving performance for the treatment group were significantly higher compared to the control groups. Limitations of the approach, as well as future work plans conclude the paper.en_US
dc.language.isoenen_US
dc.sourceIEEE Transactions on Learning Technologiesen_US
dc.subjectFRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)en_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subject.otherCollaborative Learningen_US
dc.subject.otherMotivationen_US
dc.subject.otherGroup Recommendationsen_US
dc.subject.otherLearning Analyticsen_US
dc.subject.otherGame Theoryen_US
dc.subject.otherNon-cooperative Gamesen_US
dc.titleMotivating Students in Collaborative Activities With Game-Theoretic Group Recommendationsen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Οικονομικών Επιστημώνen_US
local.identifier.volume13en_US
local.identifier.issue2en_US
local.identifier.firstpage374en_US
local.identifier.lastpage386en_US
Εμφανίζεται στις Συλλογές: Τμήμα Οικονομικών Επιστημών

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