Παρακαλώ χρησιμοποιήστε αυτό το αναγνωριστικό για να παραπέμψετε ή να δημιουργήσετε σύνδεσμο προς αυτό το τεκμήριο: https://ruomo.lib.uom.gr/handle/7000/880
Τίτλος: Towards and Adaption and Personalisation Solution based on Multi Agent System Applied on Serious Games
Συγγραφείς: Blatsios, Spyridon
Refanidis, Ioannis
Επιμελητές: Macintyre, John
Maglogiannis, Ilias
Iliadis, Lazaros
Pimenidis, Elias
Τύπος: Conference Paper
Θέματα: FRASCATI::Natural sciences::Computer and information sciences
Λέξεις-Κλειδιά: Adaptation
Personalization
Game-based learning
Game design
Ημερομηνία Έκδοσης: Μαΐ-2019
Εκδότης: Springer Nature
Τόμος: 559
Πρώτη Σελίδα: 584
Τελευταία Σελίδα: 594
Τίτλος Τόμου: Artificial Intelligence Applications and Innovations. AIAI 2019
Μέρος Σειράς: IFIP International Conference on Artificial Intelligence Applications and Innovations
Μέρος Σειράς: IFIP International Conference on Artificial Intelligence Applications and Innovations
Επιτομή: Serious games (SG) have the potential to become one of the most important future e-learning tools. The use of SG in education is a large deviation from the common education standards, which usually are based on mass systems of instruction, assessment, grading and reporting students’ knowledge and skills. SG encourage self‐directness and independency of student, thus providing a framework for self-learning activities. However, the benefits of using SG as a learning tool are maximized in a personalised and adaptive environment. Although it has been suggested in the past that SG can take advantage of Artificial Intelligence (AI) methods for automated adaptation to the learner, there is not so much research in the field. Taking the above into consideration, this paper aims to provide a framework on adaptive and personalised SG using AI methods. The advances in technology have made it possible to trace and collect user generated data that we can use to capture essentially players’ in-game behaviours and trace knowledge or skills acquired from the player during playing. This will actually be a two-step process, “User Identification” and “Content Adaptation” to learners’ needs. In he proposed methodology “User Identification” will be implemented from data derived from “User Behaviour” and “System Feedback”. That data will feed a Learner Agent supported by an Adaption and Personalisation engine, which will interact with both the “Instructional Content” and “Game Characteristics” in order to achieve the desired adaption. This paper will be used as a basis for further development of an adaptive and personalised SG.
URI: https://ruomo.lib.uom.gr/handle/7000/880
https://doi.org/10.1007/978-3-030-19823-7_49
ISBN: 978-3-030-19822-0
Ηλεκτρονικό ISBN: 978-3-030-19823-7
ISSN: 1868-4238
Ηλεκτρονικό ISSN: 1868-422X
Αλλοι Προσδιοριστές: 10.1007/978-3-030-19823-7_49
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής

Αρχεία σε αυτό το Τεκμήριο:
Αρχείο Περιγραφή ΜέγεθοςΜορφότυπος 
Blatsios_AAAI2019 - preprint.pdfpreprint279,13 kBAdobe PDFΠροβολή/Ανοιγμα


Τα τεκμήρια στο Αποθετήριο προστατεύονται από πνευματικά δικαιώματα, εκτός αν αναφέρεται κάτι διαφορετικό.