Please use this identifier to cite or link to this item: https://ruomo.lib.uom.gr/handle/7000/88
Title: Microworlds, games, animations, mobile apps, puzzle editors and more: What is important for an introductory programming environment?
Authors: Xinogalos, Stelios
Satratzemi, Maya
Malliarakis, Christos
Subjects: FRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)
FRASCATI::Natural sciences::Computer and information sciences
Keywords: Educational programming environments
Microworlds
Educational games
Mobile apps
Teaching and Learning Programming
Pedagogy
Issue Date: 2015
Source: Education and Information Technologies
Volume: 22
Issue: 1
First Page: 145
Last Page: 176
Abstract: Teaching and learning programming constitutes a challenge. Although several teaching approaches and programming tools have been proposed, it seems that they have limited impact on classroom practice. This article investigates students’ perceptions on five educational programming environments that are widely used and the features that any introductory programming environment should have. The environments investigated are: BlueJ; objectKarel; Scratch; Alice; and MIT App inventor. These environments were studied and used by experienced undergraduate students of Informatics in the context of a fourth year course. The main features of the environments and the way of presenting them to students, as well as the assignments in the context of the course are presented, in order to help the reader realize what experience was gained by the students that evaluated the environments. Based on a questionnaire filled in by students interesting conclusions were drawn. Students identified the main features of the environments and evaluated them positively, although problems were identified. An introductory programming environment should engage students through the development of programs connected to their interests, such as games and mobile apps. Moreover, an ideal introductory programming environment should provide a simple and user-friendly Graphical User Interface (GUI) that supports visualization of objects and classes, includes a puzzle-like editor for program development, reports simple and understandable error messages in natural language, and finally the ability to execute the program in a step by step manner. Although no single environment fulfils all these features, it seems that the most successful environment is Scratch.
URI: https://doi.org/10.1007/s10639-015-9433-1
https://ruomo.lib.uom.gr/handle/7000/88
ISSN: 1360-2357
1573-7608
Other Identifiers: 10.1007/s10639-015-9433-1
Appears in Collections:Department of Applied Informatics

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