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dc.contributor.authorBorona, Stefania-
dc.contributor.authorTambouris, Efthimios-
dc.contributor.authorTarabanis, Konstantinos-
dc.date.accessioned2021-05-11T07:47:26Z-
dc.date.available2021-05-11T07:47:26Z-
dc.date.issued2018-
dc.identifier10.1504/IJLT.2018.095963en_US
dc.identifier.issn1477-8386en_US
dc.identifier.issn1741-8119en_US
dc.identifier.urihttps://doi.org/10.1504/IJLT.2018.095963en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/922-
dc.description.abstractThe rapid development of information and communication technologies (ICTs) is influencing the way we learn. 3D multi-user virtual environments (3D MUVEs) are emerging technology that is increasingly used in computer assisted language learning (CALL). Virtual environments are immersive, virtual worlds that could enhance second language learning (SLL). However, due to the novelty of the medium, the field lacks of a complete, systematic literature review that can support or reject the argument that '3D MUVE can enhance SLL'. The aim of this paper is to map this emerging research field. For this purpose, a published method for conducting systematic literature reviews was employed. Using this method, we identified 128 relevant papers. From these, we selected 32 that included case study results and employed general purpose virtual worlds (e.g., Second Life) rather than games (e.g., Warcraft). The results suggest there is evidence of improvement in learning outcomes, communication skills and motivation. In addition, this paper sheds light on areas requiring further research, such as the instructor's role in a 3D MUVE.en_US
dc.language.isoenen_US
dc.sourceInternational Journal of Learning Technologyen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subject.other3D multi-user virtual environmenten_US
dc.subject.other3D MUVEen_US
dc.subject.othersecond language learningen_US
dc.subject.otherSLLen_US
dc.subject.othercomputer assisted language learningen_US
dc.subject.otherCALLen_US
dc.subject.othervirtual worldsen_US
dc.subject.other3D gameen_US
dc.subject.othercollaborative learningen_US
dc.titleThe use of 3D multi-user virtual environments in computer assisted second language learning: a systematic literature reviewen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume13en_US
local.identifier.issue3en_US
local.identifier.firstpage249en_US
local.identifier.lastpage274en_US
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής
Τμήμα Οργάνωσης & Διοίκησης Επιχειρήσεων

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