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https://ruomo.lib.uom.gr/handle/7000/1310
Πλήρης εγγραφή μεταδεδομένων
Πεδίο DC | Τιμή | Γλώσσα |
---|---|---|
dc.contributor.author | Vlachos, Apostolos | - |
dc.contributor.author | Perifanou, Maria | - |
dc.contributor.author | Economides, Anastasios A. | - |
dc.date.accessioned | 2022-09-22T12:23:15Z | - |
dc.date.available | 2022-09-22T12:23:15Z | - |
dc.date.issued | 2022 | - |
dc.identifier | 10.1109/ICALT55010.2022.00102 | en_US |
dc.identifier.isbn | 978-1-6654-9519-6 | en_US |
dc.identifier.uri | https://doi.org/10.1109/ICALT55010.2022.00102 | en_US |
dc.identifier.uri | https://ruomo.lib.uom.gr/handle/7000/1310 | - |
dc.description.abstract | Augmented Reality applications have become the newest technology used in the Cultural Heritage domain. These applications can be used in education and tourism. Various methods and software tools provide the means of designing such applications. This study provides an overview of the most recent Augmented Reality projects in Cultural Heritage sites in urban environments, comparing tracking methods, devices, themes, and settings used in each project. The most frequently used tracking method is camera-based, with handheld devices being almost entirely preferred in such projects. There is an even distribution of themes, while outdoor scenarios are the preferred setting. | en_US |
dc.language.iso | en | en_US |
dc.publisher | IEEE | en_US |
dc.rights | Attribution-NonCommercial-ShareAlike 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/4.0/ | * |
dc.subject | FRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics) | en_US |
dc.subject | FRASCATI::Natural sciences::Computer and information sciences | en_US |
dc.subject | FRASCATI::Humanities::History and Archaeology | en_US |
dc.subject | FRASCATI::Humanities::Arts (arts, history of arts, performing arts, music) | en_US |
dc.subject | FRASCATI::Social sciences::Media and communications::Media and socio-cultural communication | en_US |
dc.subject | FRASCATI::Social sciences::Economics and Business::Business and Management | en_US |
dc.subject.other | augmented reality | en_US |
dc.subject.other | cultural heritage | en_US |
dc.subject.other | mobile applications | en_US |
dc.subject.other | education | en_US |
dc.subject.other | tourism | en_US |
dc.subject.other | exhibition | en_US |
dc.title | Augmented Reality Applications for Urban Cultural Heritage Sites: An Overview | en_US |
dc.type | Conference Paper | en_US |
dc.contributor.department | Τμήμα Οικονομικών Επιστημών | el |
local.identifier.firstpage | 322 | en_US |
local.identifier.lastpage | 324 | en_US |
local.identifier.volumetitle | 2022 International Conference on Advanced Learning Technologies (ICALT) | en_US |
Εμφανίζεται στις Συλλογές: | Τμήμα Οικονομικών Επιστημών |
Αρχεία σε αυτό το Τεκμήριο:
Αρχείο | Περιγραφή | Μέγεθος | Μορφότυπος | |
---|---|---|---|---|
RUOMO_IEEE ICALT Augmented Reality Applications for Urban Cultural Heritage Sites- An Overview.pdf | 297,13 kB | Adobe PDF | Προβολή/Ανοιγμα |
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