Please use this identifier to cite or link to this item: https://ruomo.lib.uom.gr/handle/7000/1495
Title: Design and Evaluation of COFELET-based Approaches for Cyber Security Learning and Training
Authors: Katsantonis, Menelaos
Mavridis, Ioannis
Gritzalis, Dimitris A
Type: Article
Subjects: FRASCATI::Engineering and technology::Electrical engineering, Electronic engineering, Information engineering
FRASCATI::Engineering and technology::Electrical engineering, Electronic engineering, Information engineering
Keywords: Cyber security education
Serious games
Design
Evaluation
Ontology
eLearning
Training
COFELET
Issue Date: Jun-2021
Source: Computers & Security
Volume: 105
First Page: 102263
Abstract: Cyber security game-based learning is a new field that lacks design standards and common methodologies. To this end, the Conceptual Framework for eLearning and Training (COFELET) and the COFELET ontology have been proposed. COFELET is a framework that can be used as a guide for the design and evaluation of effective cyber security learning and training approaches, whereas the COFELET ontology describes the key elements that such approaches should embrace to assimilate well known cyber security threat analysis and modeling standards as the means to create interesting educational experiences. Aiming at providing insights on how COFELET compliant approaches can be developed, we propose the life-cycle of a COFELET game, a blueprint illustrating the design aspects and the course of phases for the development of COFELET compliant games (COFELET games). Besides, an extension of the COFELET ontology is also proposed describing the appropriate elements utilized to develop the learning and the instructional aspects of COFELET games. Based on the life-cycle of a COFELET game and the extended COFELET ontology, we elaborate the design of a prototype hacking simulator COFELET game, called HackLearn. An excerpt of the HackLearn's design is methodically presented along with the analysis elaborated according to the Activity Theory Model for Serious Games (ATMSG) and a set of instances of the COFELET ontology objects. Finally, the HackLearn's game design is put on the test of a preliminary evaluation scheme elaborated for the assessment of new cyber security game-based learning approaches. The results of the evaluation show that HackLearn embraces several features of cyber security game-based learning approaches and they also provide reasons to be optimistic about the effectiveness of the cyber security learning and training that it will deliver.
URI: https://doi.org/10.1016/j.cose.2021.102263
https://ruomo.lib.uom.gr/handle/7000/1495
ISSN: 0167-4048
Other Identifiers: 10.1016/j.cose.2021.102263
Appears in Collections:Department of Applied Informatics

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