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dc.contributor.authorLampropoulos, Georgios-
dc.contributor.authorKeramopoulos, Euclid-
dc.contributor.authorDiamantaras, Konstantinos I.-
dc.contributor.authorEvangelidis, Georgios-
dc.date.accessioned2023-03-20T11:16:15Z-
dc.date.available2023-03-20T11:16:15Z-
dc.date.issued2022-11-10-
dc.identifier10.3390/educsci12110798en_US
dc.identifier.issn2227-7102en_US
dc.identifier.urihttps://doi.org/10.3390/educsci12110798en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/1571-
dc.description.abstractThis study aims to understand the public’s perspectives, sentiments, attitudes, and discourses regarding the adoption, integration, and use of augmented reality and virtual reality in education and in general by analyzing social media data. Due to its nature, Twitter was the selected platform. Over 17 million tweets were retrieved from January 2010 to December 2020 and four datasets were created. Two of them referred to the general use of these technologies and two to their educational use. The data was analyzed using text mining, sentiment analysis (e.g., polarity and emotion detection), and topic modeling methods. TextBlob, Word-Emotion Association Lexicon (EmoLex), Valence Aware Dictionary for Sentiment Reasoning (VADER), and Latent Dirichlet Allocation (LDA) were some of the tools used. Based on the results, the majority of the public were positively disposed toward the general and the educational use of both augmented reality and virtual reality and mostly expressed positive emotions (e.g., anticipation, trust, and joy) when referring to them. In total, 11 topics emerged that were related to education, new technologies, digital and social media use, marketing and advertising, the industrial domain, the health domain, gaming, fitness and exercising, devices, the travel and tourism domain, and software development kits. The educational benefits of augmented reality and virtual reality, their ability to enrich both teaching and learning activities, and their role as effective educational means were evident.en_US
dc.language.isoenen_US
dc.publisherMultidisciplinary Digital Publishing Instituteen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceEducation Sciencesen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subject.otheraugmented realityen_US
dc.subject.othervirtual realityen_US
dc.subject.othereducationen_US
dc.subject.otherdata analysisen_US
dc.subject.othersentiment analysisen_US
dc.subject.othertopic modelingen_US
dc.subject.othereducational innovationen_US
dc.subject.othersocial mediaen_US
dc.subject.othertwitteren_US
dc.subject.othereducational technologyen_US
dc.titleAugmented Reality and Virtual Reality in Education: Public Perspectives, Sentiments, Attitudes, and Discoursesen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume12en_US
local.identifier.issue11en_US
local.identifier.firstpage798en_US
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής

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