Please use this identifier to cite or link to this item: https://ruomo.lib.uom.gr/handle/7000/1571
Title: Augmented Reality and Virtual Reality in Education: Public Perspectives, Sentiments, Attitudes, and Discourses
Authors: Lampropoulos, Georgios
Keramopoulos, Euclid
Diamantaras, Konstantinos I.
Evangelidis, Georgios
Type: Article
Subjects: FRASCATI::Natural sciences::Computer and information sciences
Keywords: augmented reality
virtual reality
education
data analysis
sentiment analysis
topic modeling
educational innovation
social media
twitter
educational technology
Issue Date: 10-Nov-2022
Publisher: Multidisciplinary Digital Publishing Institute
Source: Education Sciences
Volume: 12
Issue: 11
First Page: 798
Abstract: This study aims to understand the public’s perspectives, sentiments, attitudes, and discourses regarding the adoption, integration, and use of augmented reality and virtual reality in education and in general by analyzing social media data. Due to its nature, Twitter was the selected platform. Over 17 million tweets were retrieved from January 2010 to December 2020 and four datasets were created. Two of them referred to the general use of these technologies and two to their educational use. The data was analyzed using text mining, sentiment analysis (e.g., polarity and emotion detection), and topic modeling methods. TextBlob, Word-Emotion Association Lexicon (EmoLex), Valence Aware Dictionary for Sentiment Reasoning (VADER), and Latent Dirichlet Allocation (LDA) were some of the tools used. Based on the results, the majority of the public were positively disposed toward the general and the educational use of both augmented reality and virtual reality and mostly expressed positive emotions (e.g., anticipation, trust, and joy) when referring to them. In total, 11 topics emerged that were related to education, new technologies, digital and social media use, marketing and advertising, the industrial domain, the health domain, gaming, fitness and exercising, devices, the travel and tourism domain, and software development kits. The educational benefits of augmented reality and virtual reality, their ability to enrich both teaching and learning activities, and their role as effective educational means were evident.
URI: https://doi.org/10.3390/educsci12110798
https://ruomo.lib.uom.gr/handle/7000/1571
ISSN: 2227-7102
Other Identifiers: 10.3390/educsci12110798
Appears in Collections:Department of Applied Informatics

Files in This Item:
File Description SizeFormat 
2022_education-12-00798-v2.pdf2,82 MBAdobe PDFView/Open


This item is licensed under a Creative Commons License Creative Commons