Παρακαλώ χρησιμοποιήστε αυτό το αναγνωριστικό για να παραπέμψετε ή να δημιουργήσετε σύνδεσμο προς αυτό το τεκμήριο: https://ruomo.lib.uom.gr/handle/7000/1818
Πλήρης εγγραφή μεταδεδομένων
Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorRiskos, Kyriakos-
dc.contributor.authorHatzithomas, Leonidas-
dc.contributor.authorDekoulou, Paraskevi (Evi)-
dc.contributor.authorTsourvakas, George-
dc.date.accessioned2023-11-30T08:37:42Z-
dc.date.available2023-11-30T08:37:42Z-
dc.date.issued2022-
dc.identifier10.1080/16522354.2021.1887439en_US
dc.identifier.issn1652-2354en_US
dc.identifier.issn2376-2977en_US
dc.identifier.urihttps://doi.org/10.1080/16522354.2021.1887439en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/1818-
dc.description.abstractGiven that the current media condition provides numerous channels that create interaction between news media brands and consumers, the concept of consumer brand engagement (CBE), referred as being the interactive relationships between consumers and brands is more crucial than ever in the media sector. The purpose of this study is to examine the direct and indirect effects of three motives, utility, entertainment, and pass time, on consumer brand engagement for online news media brands. A causal model that illustrates both the direct and indirect effects of the three motives on CBE reveals the critical role of entertainment as a mediator. Utility and entertainment positively impact CBE, whereas pass time is negatively associated with CBE for online news media brands. Entertainment positively mediates the relationship between utility and CBE as well as influencing the negative relationship between pass time and CBE.en_US
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceJournal of Media Business Studiesen_US
dc.subjectFRASCATI::Social sciences::Economics and Business::Business and Managementen_US
dc.subject.othernews media brandsen_US
dc.subject.otherconsumer brand engagementen_US
dc.subject.othermediation modelen_US
dc.subject.otherentertainmenten_US
dc.titleThe influence of entertainment, utility and pass time on consumer brand engagement for news media brands: a mediation modelen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Οργάνωσης & Διοίκησης Επιχειρήσεωνen_US
local.identifier.volume19en_US
local.identifier.issue1en_US
local.identifier.firstpage1en_US
local.identifier.lastpage28en_US
Εμφανίζεται στις Συλλογές: Τμήμα Οργάνωσης & Διοίκησης Επιχειρήσεων

Αρχεία σε αυτό το Τεκμήριο:
Αρχείο Περιγραφή ΜέγεθοςΜορφότυπος 
The influence of entertainment.pdfThe influence of entertainment297,89 kBAdobe PDFThumbnail
Προβολή/Ανοιγμα


Αυτό το τεκμήριο προστατεύεται από Αδεια Creative Commons Creative Commons