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dc.contributor.authorXinogalos, Stelios-
dc.date.accessioned2020-03-06T09:32:53Z-
dc.date.available2020-03-06T09:32:53Z-
dc.date.issued2018-
dc.identifier10.1177/1046878117747014en_US
dc.identifier.issn1046-8781en_US
dc.identifier.issn1552-826Xen_US
dc.identifier.urihttps://doi.org/10.1177/1046878117747014en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/607-
dc.description.abstractBackground. Higher education on simulation & gaming has a long history with several master degrees offered by Universities worldwide. This is not true for master degrees on serious games (SGs) that appeared more recently, but gained great interest. Despite the large number of master degrees on games in general, the literature on designing and evaluating relevant courses in higher education is rather limited. Aim. This article aims at contributing on the field of SGs higher education by reporting on the design and evaluation of a graduate course on ‘SGs Programming’. The course aims at providing students a holistic overview of SGs design, development and evaluation in a single course offered at a master degree that is not dedicated to simulation & gaming. The main goal of the study presented was to investigate whether the proposed course can fulfill its objectives, as well as to draw conclusions on the design and deployment of the course that would be of interest to educators in the field of SGs. Method. In order to evaluate the course in terms of students’ satisfaction and outcomes a specially designed questionnaire was filled in and analyzed, along with students’ performance in their artifacts and final exams. Results. The results of the questionnaire combined with students’ performance show that the course fulfilled its goals in a high degree. Conclusions. Teaching SGs design and programming in a single master course is feasible by applying an iterative, project-based and microworld approach, utilizing both educational and professional tools and programming languages.en_US
dc.language.isoenen_US
dc.sourceSimulation & Gamingen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subjectFRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)en_US
dc.subject.othereducational programming environmentsen_US
dc.subject.othergame enginesen_US
dc.subject.otherserious gamesen_US
dc.subject.otherserious games courseen_US
dc.subject.otherserious games designen_US
dc.subject.otherserious games programmingen_US
dc.titleProgramming Serious Games as a Master Course: Feasible or Not?en_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume49en_US
local.identifier.issue1en_US
local.identifier.firstpage8en_US
local.identifier.lastpage26en_US
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