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dc.contributor.authorToukiloglou, Pavlos-
dc.contributor.authorXinogalos, Stelios-
dc.date.accessioned2023-11-12T07:54:34Z-
dc.date.available2023-11-12T07:54:34Z-
dc.date.issued2023-
dc.identifier10.1177/07356331231151393en_US
dc.identifier.issn0735-6331en_US
dc.identifier.issn1541-4140en_US
dc.identifier.urihttps://doi.org/10.1177/07356331231151393en_US
dc.identifier.urihttps://ruomo.lib.uom.gr/handle/7000/1723-
dc.description.abstractSerious games are a growing field in academic research and they are considered an effective tool for education. Game-based learning invokes motivation and engagement in students resulting in effective instructional outcomes. An essential aspect of a serious game is the method of support for presenting the teaching material and providing feedback. A support design that evaluates students’ progress and adapts accordingly, has the potential of producing better learning results. This paper presents an adaptive model based on fuzzy logic that adjusts the support acquisition according to student knowledge level. A serious game for teaching the concepts of sequence and iteration in programming to novice students was built to assess the model. It employs working examples as a support method since previous research indicated that it produced less cognitive load during problem-solving. An empirical study with 102 students has been conducted to evaluate the learning efficiency of the model. The analysis indicates positive results and a potential solution for balancing the amount of assistance in serious games.en_US
dc.language.isoenen_US
dc.sourceJournal of Educational Computing Researchen_US
dc.subjectFRASCATI::Natural sciences::Computer and information sciencesen_US
dc.subjectFRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)en_US
dc.subject.otherSerious gamesen_US
dc.subject.othermanual vs adaptive supporten_US
dc.subject.otherworked examplesen_US
dc.subject.otherprogrammingen_US
dc.subject.othercognitive load theoryen_US
dc.titleAdaptive Support With Working Examples in Serious Games About Programmingen_US
dc.typeArticleen_US
dc.contributor.departmentΤμήμα Εφαρμοσμένης Πληροφορικήςen_US
local.identifier.volume61en_US
local.identifier.issue4en_US
local.identifier.firstpage766en_US
local.identifier.lastpage789en_US
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής

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