Please use this identifier to cite or link to this item: https://ruomo.lib.uom.gr/handle/7000/1723
Title: Adaptive Support With Working Examples in Serious Games About Programming
Authors: Toukiloglou, Pavlos
Xinogalos, Stelios
Type: Article
Subjects: FRASCATI::Natural sciences::Computer and information sciences
FRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)
Keywords: Serious games
manual vs adaptive support
worked examples
programming
cognitive load theory
Issue Date: 2023
Source: Journal of Educational Computing Research
Volume: 61
Issue: 4
First Page: 766
Last Page: 789
Abstract: Serious games are a growing field in academic research and they are considered an effective tool for education. Game-based learning invokes motivation and engagement in students resulting in effective instructional outcomes. An essential aspect of a serious game is the method of support for presenting the teaching material and providing feedback. A support design that evaluates students’ progress and adapts accordingly, has the potential of producing better learning results. This paper presents an adaptive model based on fuzzy logic that adjusts the support acquisition according to student knowledge level. A serious game for teaching the concepts of sequence and iteration in programming to novice students was built to assess the model. It employs working examples as a support method since previous research indicated that it produced less cognitive load during problem-solving. An empirical study with 102 students has been conducted to evaluate the learning efficiency of the model. The analysis indicates positive results and a potential solution for balancing the amount of assistance in serious games.
URI: https://doi.org/10.1177/07356331231151393
https://ruomo.lib.uom.gr/handle/7000/1723
ISSN: 0735-6331
1541-4140
Other Identifiers: 10.1177/07356331231151393
Appears in Collections:Department of Applied Informatics

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