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Τίτλος: PyDiophantus maze game: Play it to learn mathematics or implement it to learn game programming in Python
Συγγραφείς: Koupritzioti, Dimitra
Xinogalos, Stelios
Τύπος: Article
Θέματα: FRASCATI::Natural sciences::Computer and information sciences
FRASCATI::Social sciences::Educational sciences::Education, general (including: training, pedagogy,didactics)
Λέξεις-Κλειδιά: Serious games
Educational games
Mathematics
Programming
Game programming
Game library
Python
Ημερομηνία Έκδοσης: 2020
Πηγή: Education and Information Technologies
Τόμος: 25
Τεύχος: 4
Πρώτη Σελίδα: 2747
Τελευταία Σελίδα: 2764
Επιτομή: Serious games or educational games have attracted the interest of instructors and researchers for several years. In the field of education, serious games are being used for motivating students, attracting their interest in cognitively demanding fields and making the teaching and learning process more fun. Moreover, learning through implementing games has been proposed as an effective alternative to the traditional instructor-centered approach to teaching programming. Towards this direction the study presented in this article aims to investigate whether it is feasible to learn programming concepts, as well as game programming concepts, through implementing a game in Python. More specifically, the study presented has the following goals: firstly, to review and comparatively analyze existing game engines and libraries that can be used by novice programmers for implementing simple games in Python; secondly, to investigate whether it is feasible to implement a simple but yet meaningful game that can be used as a prototype for learning programming concepts and game programming concepts in Python. In order to reach the second goal a serious game was implemented as a case study, using the free and open source Python library of pygame that based on the aforementioned comparative analysis is appropriate for novices. The PyDiophantus Maze game that was implemented can be used for teaching and learning game programming in Python, but also for learning mathematics. The article concludes with proposals for utilizing the game in mathematics and (game) programming education, as well as plans for further research.
URI: https://doi.org/10.1007/s10639-019-10087-1
https://ruomo.lib.uom.gr/handle/7000/987
ISSN: 1360-2357
1573-7608
Αλλοι Προσδιοριστές: 10.1007/s10639-019-10087-1
Εμφανίζεται στις Συλλογές: Τμήμα Εφαρμοσμένης Πληροφορικής

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